It is very effective overall on this map, as it can force snipers to unzoom and take down enemies easily at medium to close range. When combined with an SMG it is a terrifying weapon, even a new player wielding it is dangerous due to the rate of fire and pure power of the weapon combo. And finally, it is placed right next to a destroyable object, the Warthog.īy the fallen Scarab is a Brute plasma rifle. It is also close to the Brute Shots, which can and will ruin the close range specialist's day if a foe grabs one. But the shotty comes at a price, the sniper rifle lays on a higher elevation exactly opposite of its spawn point and thus makes the shotgun wielder easy to attack. This spot is an excellent strategic position for the game type Zombie.Ī handy and ever so useful shotgun appears right next to where the Warthog spawns. But watch out, if you're not careful and the other team has either the rockets or snipers its not too hard to take you down. This is a very useful spot if you have the some combination of Rockets, Snipers, and Battle Rifle. You can then jump from there up unto the top of the back wall behind the medic place, and from there run along the tops of the buildings towards where the Warthog spawns. Then jump to the awning that is next to it. Jump first on the one that has no awning on top of it. There will be on the wall black knobs that stick out a bit, just enough for you to jump on them. To do this, jump on the ledge that is to the side of the medic hut. There is a way to get to the roofs of the buildings next to the medic hut. When hit with a melee attack, these beams can fall and serve as a convenient walkway. There are two large beams on the buildings on the street. This allows players to easily control the large and small sections of the map, although the noob combo is most effective in medium range encounters which are abundant in Turf. The other key factor is controlling the " Noob Combos". This is most commonly achieved through extensive use of the sniper rifle and players to cover the person sniping. The vast amount of strategic cover in this map makes it especially easy for successive defensive and flanking maneuvers.Īnother key in dominating the map is to take over the large "L" shaped section of the map typically referred to as the courtyard, or the street. Many game variants, especially those that are objective based involve a defensive role. There are many boxes and crates littering the map these can be used for cover and to lie in wait for opponents. In the background of the map, the bridge crossed by John-117 in the campaign level Metropolis can be observed, alongside the presence of the Mombasa Tether. The map is set in Old Mombasa, and depicts the site of a skirmish between UNSC Marines and Covenant infantry following the destruction of a Protos-pattern Scarab, having been destroyed via a MAC strike by UNSC Brasidas. It is a small city block, complete with convenience stores, garages, and a broken down Protos-pattern Scarab. While Turf is actually a very small map, it gives the player the sense of large scale map. Dusty storefronts conceal maze-like interiors, and narrow walkway above street level make this shadowy part of town a sniper's haven. The surrounding streets and evacuated buildings make this a dangerous warren, with potential assassins lurking in every shadow and around every corner. A Scarab, crippled and downed in the center of Old Mombasa by tenacious Marines, has become a focal point for conflict in the aftermath as human forces try to secure their prize. In the early stages of the Covenant assault on Earth, the casualties were appalling, but they were not all human. " Once a center of commerce and community, the center of Old Mombasa is scarred by the hulk of a fallen Scarab- "
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